BEGiN is an award-winning educational technology company bringing high-quality education to kids globally. BEGiN’s products are as effective as they are engaging and include the HOMER Learn & Grow app, HOMER Learn & Play app, HOMER Explore Kits. HOMER is the essential early learning program for kids. Through a learning program personalized to their age, interests, and level, HOMER helps kids build skills for school and life in the 21st century. HOMER has been honored by Mom’s Choice Award, Parents’ Choice Award, and Common Sense Media, featured in The New York Times, Forbes, and USA Today, and named by Fast Company one of “The 10 most innovative education companies of 2021.”
In 2021, BEGiN acquires codeSpark, the No.1 learn-to-code app expands the HOMER program to children ages 6-10. The acquisition of codeSpark is a key milestone for BEGiN in fulfilling its vision to create the most comprehensive program in early learning.
codeSpark is a mobile app startup focused on learning games that combine world class design with a dash of silliness. Its mission is to ignite curiosity about computer science and turn programming into play. The Company develops a puzzle game known as The Foos, which is an app for kids that uses a visual language to help them learn the logic of coding. As of June 2019, The Foos game is used by over 50,000 teachers, 20 million users, each exhibiting 30 minutes of screen time per day. In total, users have created over 10 million user generated, playable contents on the platform. In 2018, codeSpark entered the China market and has also established a strategic partnership with VIPKID.
EdCast is a personal learning network to enhance human ability to collaborate and learn across educational materials, instructors, students and employers.
EdCast Knowledge Cloud™ powers online learning portals built on OpenEdX for world class institutions, enterprises, governments and non-profits to enable millions of students to collaborate with each other and learn. November 2019, EdCast announced that it had surpassed 2 million paid users across its enterprise and public sector clients, including GE, Salesforce, HP, Walmart, Dell EMC, Deloitte.
Huge Education is a licensed educational services provider, offering vocational and after school courses in foreign languages and arts to primary and middle school children. The company’s flag ship product, 2limi, combines education and training with foreign study tours mainly to the UK. Huge Education is also the designated Ukulele Certification Test Center in Shanghai.
Headquartered in Brooklyn, with offices in Dublin, Ireland, Touch Press creates and publishes award winning educational games and content for digital platforms. Touch Press was formed by the integration of Amplify Games & StoryToys. StoryToys creates apps to give parents the peace of mind that their kids are having fun with their favorite characters while also engaging in activities that help them learn and grow. The company has produced apps with many leading children’s brands, including LEGO, Disney, Pixar, Penguin, Warner Bros, Sesame Workshop, Dick Bruna, Hasbro, and Nickelodeon. As of December 2020, with over 100M app downloads and 5M monthly active users, StoryToys, kids education brand of Touch Press, enjoyed global success on all major app distribution platforms. June 2021, UK gaming company Team 17 (LSE: TM17) acquired 100% of Touch Press.
Zhi Mei Education is a licensed education service provider listed on the National Equities Exchange and Quotations on July 2015. The group offers customized vocational, tourism and cultural packages to individuals, enterprises and educational institutions across China and is currently developing an AI encyclopedia to spark children’s interest in science and culture. The company has received Shanghai’s “Specialized and Innovative Enterprise” distinction multiple times.